Subsurf on a crown. How can I smooth some edges and keep others sharp?Subsurf modifier rounding sharp...

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Subsurf on a crown. How can I smooth some edges and keep others sharp?


Subsurf modifier rounding sharp edgesAfter joining meshes they become whitemake holes with subdivision surface modifierCylinder Subdivision surface Modifier ProblemCan't smooth plane folded by ctrl+b , stil see facesHow can I smooth an object and keep the edges nicely beveled?How to subdivide and smooth top surface of wing but keep hard edgesSubdivision Surface modifier works badlymesh faces permanently highlighted?Blender how to create 2D shape with smooth and sharp edgesHow to make arc with many faces looks smooth with subdivision modifier?













2












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enter image description here



How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.










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  • $begingroup$
    blender.stackexchange.com/questions/63770/…
    $endgroup$
    – cegaton
    2 hours ago






  • 1




    $begingroup$
    Possible duplicate of Subsurf modifier rounding sharp edges
    $endgroup$
    – cegaton
    2 hours ago
















2












$begingroup$


enter image description here



How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.










share|improve this question









New contributor




Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    blender.stackexchange.com/questions/63770/…
    $endgroup$
    – cegaton
    2 hours ago






  • 1




    $begingroup$
    Possible duplicate of Subsurf modifier rounding sharp edges
    $endgroup$
    – cegaton
    2 hours ago














2












2








2





$begingroup$


enter image description here



How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.










share|improve this question









New contributor




Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




enter image description here



How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.







subdivision-surface






share|improve this question









New contributor




Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 1 hour ago









moonboots

11.8k21021




11.8k21021






New contributor




Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 2 hours ago









Alexandra SchurAlexandra Schur

111




111




New contributor




Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Alexandra Schur is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    blender.stackexchange.com/questions/63770/…
    $endgroup$
    – cegaton
    2 hours ago






  • 1




    $begingroup$
    Possible duplicate of Subsurf modifier rounding sharp edges
    $endgroup$
    – cegaton
    2 hours ago


















  • $begingroup$
    blender.stackexchange.com/questions/63770/…
    $endgroup$
    – cegaton
    2 hours ago






  • 1




    $begingroup$
    Possible duplicate of Subsurf modifier rounding sharp edges
    $endgroup$
    – cegaton
    2 hours ago
















$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago




$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago




1




1




$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago




$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago










3 Answers
3






active

oldest

votes


















1












$begingroup$

Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?






share|improve this answer









$endgroup$





















    1












    $begingroup$

    Here is a way to make a crown, maybe there's a simpler?




    • Build a basic cube, delete its two side faces, give it a Mirror modifier.

    • Drag up its central edge, add 3 vertical edge loops.

    • Add some additional edge loops close to the angles so that it will sharp them later.

    • Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.

    • Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.

    • At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).

    • Move a bit your edges with GG to sharp the crest and the low of the crown.

    • Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).


    enter image description here






    share|improve this answer











    $endgroup$





















      1












      $begingroup$

      Another approach:



      enter image description here




      • Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.

      • Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z

      • Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z

      • Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z

      • Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.


      The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)






      share|improve this answer











      $endgroup$













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        3 Answers
        3






        active

        oldest

        votes








        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        1












        $begingroup$

        Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?






        share|improve this answer









        $endgroup$


















          1












          $begingroup$

          Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?






          share|improve this answer









          $endgroup$
















            1












            1








            1





            $begingroup$

            Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?






            share|improve this answer









            $endgroup$



            Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 1 hour ago









            TheCatalystTheCatalyst

            292




            292

























                1












                $begingroup$

                Here is a way to make a crown, maybe there's a simpler?




                • Build a basic cube, delete its two side faces, give it a Mirror modifier.

                • Drag up its central edge, add 3 vertical edge loops.

                • Add some additional edge loops close to the angles so that it will sharp them later.

                • Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.

                • Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.

                • At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).

                • Move a bit your edges with GG to sharp the crest and the low of the crown.

                • Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).


                enter image description here






                share|improve this answer











                $endgroup$


















                  1












                  $begingroup$

                  Here is a way to make a crown, maybe there's a simpler?




                  • Build a basic cube, delete its two side faces, give it a Mirror modifier.

                  • Drag up its central edge, add 3 vertical edge loops.

                  • Add some additional edge loops close to the angles so that it will sharp them later.

                  • Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.

                  • Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.

                  • At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).

                  • Move a bit your edges with GG to sharp the crest and the low of the crown.

                  • Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).


                  enter image description here






                  share|improve this answer











                  $endgroup$
















                    1












                    1








                    1





                    $begingroup$

                    Here is a way to make a crown, maybe there's a simpler?




                    • Build a basic cube, delete its two side faces, give it a Mirror modifier.

                    • Drag up its central edge, add 3 vertical edge loops.

                    • Add some additional edge loops close to the angles so that it will sharp them later.

                    • Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.

                    • Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.

                    • At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).

                    • Move a bit your edges with GG to sharp the crest and the low of the crown.

                    • Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).


                    enter image description here






                    share|improve this answer











                    $endgroup$



                    Here is a way to make a crown, maybe there's a simpler?




                    • Build a basic cube, delete its two side faces, give it a Mirror modifier.

                    • Drag up its central edge, add 3 vertical edge loops.

                    • Add some additional edge loops close to the angles so that it will sharp them later.

                    • Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.

                    • Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.

                    • At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).

                    • Move a bit your edges with GG to sharp the crest and the low of the crown.

                    • Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).


                    enter image description here







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 45 mins ago

























                    answered 1 hour ago









                    moonbootsmoonboots

                    11.8k21021




                    11.8k21021























                        1












                        $begingroup$

                        Another approach:



                        enter image description here




                        • Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.

                        • Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z

                        • Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z

                        • Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z

                        • Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.


                        The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)






                        share|improve this answer











                        $endgroup$


















                          1












                          $begingroup$

                          Another approach:



                          enter image description here




                          • Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.

                          • Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z

                          • Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z

                          • Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z

                          • Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.


                          The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)






                          share|improve this answer











                          $endgroup$
















                            1












                            1








                            1





                            $begingroup$

                            Another approach:



                            enter image description here




                            • Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.

                            • Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z

                            • Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z

                            • Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z

                            • Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.


                            The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)






                            share|improve this answer











                            $endgroup$



                            Another approach:



                            enter image description here




                            • Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.

                            • Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z

                            • Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z

                            • Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z

                            • Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.


                            The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited 33 mins ago

























                            answered 38 mins ago









                            Robin BettsRobin Betts

                            7,6041829




                            7,6041829






















                                Alexandra Schur is a new contributor. Be nice, and check out our Code of Conduct.










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