What natural barriers could help when running away from a lightning elemental?Is my monsters CR correct?What...
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What natural barriers could help when running away from a lightning elemental?
Is my monsters CR correct?What counts for “help slay an elemental” for Rings of Elemental Command?Can Call Lightning be used for the full 10 minutes while running away on a ship?What potential problems could arise from changing the multiclassing prerequisites?What happens to a help action when the character receiving help is incapacitated?What level spell is Erupting Earth from Elemental Evil?What pacing problems for the DM does Murder in Baldur's Gate pose when running the adventure?What potential issues could arise from “Evolving” magic items?Is this homebrew archetype for Artificer balanced?What happens when a very fast creature opens an Eversmoking Bottle, then moves far away?
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Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.
By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.
The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).
The lightning Elemental
One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.
I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.
The Party
The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.
dnd-5e environmental-hazards
$endgroup$
add a comment |
$begingroup$
Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.
By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.
The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).
The lightning Elemental
One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.
I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.
The Party
The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.
dnd-5e environmental-hazards
$endgroup$
$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago
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Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago
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@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago
add a comment |
$begingroup$
Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.
By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.
The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).
The lightning Elemental
One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.
I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.
The Party
The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.
dnd-5e environmental-hazards
$endgroup$
Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.
By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.
The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).
The lightning Elemental
One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.
I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.
The Party
The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.
dnd-5e environmental-hazards
dnd-5e environmental-hazards
edited 14 mins ago
NautArch
57k8202380
57k8202380
asked 3 hours ago
ThamiarThamiar
4442420
4442420
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I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago
add a comment |
$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago
$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago
$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago
add a comment |
3 Answers
3
active
oldest
votes
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Chasms
Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.
But gotta slow it down first
The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.
Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.
The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
Let your players get creative
Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.
$endgroup$
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
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I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
add a comment |
$begingroup$
There is an evocative line in the description of the Fire Elemental:
Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.
... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!
Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.
Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.
D&D Beyond has a Homebrew Lightning Elemental, which suggests:
They, like true lightning, are drawn to objects made of metal.
... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.
Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.
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That isn't the correct monster.
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– NautArch
1 hour ago
1
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Note that the lighting elemental you reference is also not canonical since it is homebrew.
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– Rubiksmoose
1 hour ago
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UGh. D&D Beyond should make homebrew look more different.
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– mattdm
1 hour ago
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@NautArch adjusted.
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– mattdm
58 mins ago
1
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@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
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– Ben Barden
25 mins ago
|
show 5 more comments
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Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.
A metal fence
Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).
Metallic shrubberies
It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.
A metal gate
Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.
Water
Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.
A Faraday cage
This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).
A metal spear
Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.
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add a comment |
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3 Answers
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3 Answers
3
active
oldest
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$begingroup$
Chasms
Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.
But gotta slow it down first
The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.
Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.
The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
Let your players get creative
Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.
$endgroup$
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
$begingroup$
I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
add a comment |
$begingroup$
Chasms
Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.
But gotta slow it down first
The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.
Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.
The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
Let your players get creative
Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.
$endgroup$
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
$begingroup$
I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
add a comment |
$begingroup$
Chasms
Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.
But gotta slow it down first
The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.
Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.
The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
Let your players get creative
Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.
$endgroup$
Chasms
Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.
But gotta slow it down first
The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.
Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.
The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
Let your players get creative
Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.
edited 33 mins ago
answered 59 mins ago
NautArchNautArch
57k8202380
57k8202380
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
$begingroup$
I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
add a comment |
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
$begingroup$
I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
$endgroup$
– mattdm
13 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
$begingroup$
@mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
$endgroup$
– Rubiksmoose
4 mins ago
$begingroup$
I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
$begingroup$
I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
$endgroup$
– mattdm
43 secs ago
add a comment |
$begingroup$
There is an evocative line in the description of the Fire Elemental:
Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.
... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!
Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.
Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.
D&D Beyond has a Homebrew Lightning Elemental, which suggests:
They, like true lightning, are drawn to objects made of metal.
... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.
Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.
$endgroup$
$begingroup$
That isn't the correct monster.
$endgroup$
– NautArch
1 hour ago
1
$begingroup$
Note that the lighting elemental you reference is also not canonical since it is homebrew.
$endgroup$
– Rubiksmoose
1 hour ago
$begingroup$
UGh. D&D Beyond should make homebrew look more different.
$endgroup$
– mattdm
1 hour ago
$begingroup$
@NautArch adjusted.
$endgroup$
– mattdm
58 mins ago
1
$begingroup$
@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
$endgroup$
– Ben Barden
25 mins ago
|
show 5 more comments
$begingroup$
There is an evocative line in the description of the Fire Elemental:
Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.
... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!
Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.
Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.
D&D Beyond has a Homebrew Lightning Elemental, which suggests:
They, like true lightning, are drawn to objects made of metal.
... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.
Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.
$endgroup$
$begingroup$
That isn't the correct monster.
$endgroup$
– NautArch
1 hour ago
1
$begingroup$
Note that the lighting elemental you reference is also not canonical since it is homebrew.
$endgroup$
– Rubiksmoose
1 hour ago
$begingroup$
UGh. D&D Beyond should make homebrew look more different.
$endgroup$
– mattdm
1 hour ago
$begingroup$
@NautArch adjusted.
$endgroup$
– mattdm
58 mins ago
1
$begingroup$
@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
$endgroup$
– Ben Barden
25 mins ago
|
show 5 more comments
$begingroup$
There is an evocative line in the description of the Fire Elemental:
Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.
... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!
Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.
Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.
D&D Beyond has a Homebrew Lightning Elemental, which suggests:
They, like true lightning, are drawn to objects made of metal.
... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.
Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.
$endgroup$
There is an evocative line in the description of the Fire Elemental:
Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.
... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!
Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.
Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.
D&D Beyond has a Homebrew Lightning Elemental, which suggests:
They, like true lightning, are drawn to objects made of metal.
... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.
Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.
edited 16 mins ago
answered 1 hour ago
mattdmmattdm
15.9k874120
15.9k874120
$begingroup$
That isn't the correct monster.
$endgroup$
– NautArch
1 hour ago
1
$begingroup$
Note that the lighting elemental you reference is also not canonical since it is homebrew.
$endgroup$
– Rubiksmoose
1 hour ago
$begingroup$
UGh. D&D Beyond should make homebrew look more different.
$endgroup$
– mattdm
1 hour ago
$begingroup$
@NautArch adjusted.
$endgroup$
– mattdm
58 mins ago
1
$begingroup$
@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
$endgroup$
– Ben Barden
25 mins ago
|
show 5 more comments
$begingroup$
That isn't the correct monster.
$endgroup$
– NautArch
1 hour ago
1
$begingroup$
Note that the lighting elemental you reference is also not canonical since it is homebrew.
$endgroup$
– Rubiksmoose
1 hour ago
$begingroup$
UGh. D&D Beyond should make homebrew look more different.
$endgroup$
– mattdm
1 hour ago
$begingroup$
@NautArch adjusted.
$endgroup$
– mattdm
58 mins ago
1
$begingroup$
@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
$endgroup$
– Ben Barden
25 mins ago
$begingroup$
That isn't the correct monster.
$endgroup$
– NautArch
1 hour ago
$begingroup$
That isn't the correct monster.
$endgroup$
– NautArch
1 hour ago
1
1
$begingroup$
Note that the lighting elemental you reference is also not canonical since it is homebrew.
$endgroup$
– Rubiksmoose
1 hour ago
$begingroup$
Note that the lighting elemental you reference is also not canonical since it is homebrew.
$endgroup$
– Rubiksmoose
1 hour ago
$begingroup$
UGh. D&D Beyond should make homebrew look more different.
$endgroup$
– mattdm
1 hour ago
$begingroup$
UGh. D&D Beyond should make homebrew look more different.
$endgroup$
– mattdm
1 hour ago
$begingroup$
@NautArch adjusted.
$endgroup$
– mattdm
58 mins ago
$begingroup$
@NautArch adjusted.
$endgroup$
– mattdm
58 mins ago
1
1
$begingroup$
@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
$endgroup$
– Ben Barden
25 mins ago
$begingroup$
@NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
$endgroup$
– Ben Barden
25 mins ago
|
show 5 more comments
$begingroup$
Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.
A metal fence
Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).
Metallic shrubberies
It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.
A metal gate
Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.
Water
Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.
A Faraday cage
This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).
A metal spear
Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.
$endgroup$
add a comment |
$begingroup$
Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.
A metal fence
Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).
Metallic shrubberies
It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.
A metal gate
Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.
Water
Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.
A Faraday cage
This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).
A metal spear
Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.
$endgroup$
add a comment |
$begingroup$
Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.
A metal fence
Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).
Metallic shrubberies
It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.
A metal gate
Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.
Water
Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.
A Faraday cage
This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).
A metal spear
Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.
$endgroup$
Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.
A metal fence
Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).
Metallic shrubberies
It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.
A metal gate
Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.
Water
Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.
A Faraday cage
This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).
A metal spear
Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.
answered 13 mins ago
PieBiePieBie
1913
1913
add a comment |
add a comment |
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$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago
$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago
$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago