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What natural barriers could help when running away from a lightning elemental?


Is my monsters CR correct?What counts for “help slay an elemental” for Rings of Elemental Command?Can Call Lightning be used for the full 10 minutes while running away on a ship?What potential problems could arise from changing the multiclassing prerequisites?What happens to a help action when the character receiving help is incapacitated?What level spell is Erupting Earth from Elemental Evil?What pacing problems for the DM does Murder in Baldur's Gate pose when running the adventure?What potential issues could arise from “Evolving” magic items?Is this homebrew archetype for Artificer balanced?What happens when a very fast creature opens an Eversmoking Bottle, then moves far away?













4












$begingroup$


Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.



By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.



The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).



The lightning Elemental



One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.



I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.



The Party



The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.










share|improve this question











$endgroup$












  • $begingroup$
    I have edited my question, is it more clear now?
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    @NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
    $endgroup$
    – Thamiar
    2 hours ago












  • $begingroup$
    @NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – NautArch
    2 hours ago
















4












$begingroup$


Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.



By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.



The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).



The lightning Elemental



One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.



I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.



The Party



The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.










share|improve this question











$endgroup$












  • $begingroup$
    I have edited my question, is it more clear now?
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    @NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
    $endgroup$
    – Thamiar
    2 hours ago












  • $begingroup$
    @NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – NautArch
    2 hours ago














4












4








4





$begingroup$


Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.



By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.



The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).



The lightning Elemental



One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.



I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.



The Party



The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.










share|improve this question











$endgroup$




Players are trying to steal magical items from Powerful Elemental Beings. They are not able to fight with them, so they need to somehow find a way to outrun them, preferably using environmental barriers.



By barrier I mean something the party can pass by on foot, but the elemental cannot (and the elemental cannot fly). For example, a Fire elemental would not be able to cross a river, and a Water elemental would not be able to cross a line made of salt.



The barrier should be natural, so players can encounter it in the wild (or it can be created by some druid spells).



The lightning Elemental



One of the elementals will be a Lightning Elemental. To create this, I'm using the Air Elemental but removing the fly speed and giving them a 90' normal walk speed and changing the damage type of the Slam and Whirlwind to Lightning from bludgeoning.



I'm looking for a rules or common sense-based barrier that would slow this lightning elemental down.



The Party



The party is made of 11th level characters consisting of a druid, ranger, rogue, and fighter.







dnd-5e environmental-hazards






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 14 mins ago









NautArch

57k8202380




57k8202380










asked 3 hours ago









ThamiarThamiar

4442420




4442420












  • $begingroup$
    I have edited my question, is it more clear now?
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    @NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
    $endgroup$
    – Thamiar
    2 hours ago












  • $begingroup$
    @NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – NautArch
    2 hours ago


















  • $begingroup$
    I have edited my question, is it more clear now?
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    @NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
    $endgroup$
    – Thamiar
    2 hours ago












  • $begingroup$
    @NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
    $endgroup$
    – Thamiar
    2 hours ago










  • $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – NautArch
    2 hours ago
















$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago




$begingroup$
I have edited my question, is it more clear now?
$endgroup$
– Thamiar
2 hours ago












$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago




$begingroup$
Ok, I changed title an made 'bold' sentence, underlining that I am interested only about Ligthning/Air creatures
$endgroup$
– Thamiar
2 hours ago












$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago






$begingroup$
@NautArch I was interested in lightning elemental. I just thought that giving two similar creatures will make answering easier. Sorry. I edited title as well.
$endgroup$
– Thamiar
2 hours ago














$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago




$begingroup$
@NautArch dndbeyond.com/monsters/50677-lightning-elemental or dandwiki.com/wiki/Lightning_Elemental_(5e_Creature)
$endgroup$
– Thamiar
2 hours ago












$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago




$begingroup$
Let us continue this discussion in chat.
$endgroup$
– NautArch
2 hours ago










3 Answers
3






active

oldest

votes


















2












$begingroup$

Chasms



Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.



But gotta slow it down first



The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.



Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.



The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.



Let your players get creative



Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.






share|improve this answer











$endgroup$













  • $begingroup$
    Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
    $endgroup$
    – mattdm
    13 mins ago










  • $begingroup$
    @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
    $endgroup$
    – Rubiksmoose
    4 mins ago












  • $begingroup$
    I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
    $endgroup$
    – mattdm
    43 secs ago



















1












$begingroup$

There is an evocative line in the description of the Fire Elemental:




Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.




... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!



Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.



Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.



D&D Beyond has a Homebrew Lightning Elemental, which suggests:




They, like true lightning, are drawn to objects made of metal.




... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.



Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:




Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.




If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.






share|improve this answer











$endgroup$













  • $begingroup$
    That isn't the correct monster.
    $endgroup$
    – NautArch
    1 hour ago






  • 1




    $begingroup$
    Note that the lighting elemental you reference is also not canonical since it is homebrew.
    $endgroup$
    – Rubiksmoose
    1 hour ago










  • $begingroup$
    UGh. D&D Beyond should make homebrew look more different.
    $endgroup$
    – mattdm
    1 hour ago










  • $begingroup$
    @NautArch adjusted.
    $endgroup$
    – mattdm
    58 mins ago






  • 1




    $begingroup$
    @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
    $endgroup$
    – Ben Barden
    25 mins ago



















0












$begingroup$

Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.



A metal fence



Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).



Metallic shrubberies



It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.



A metal gate



Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.



Water



Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.



A Faraday cage



This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).



A metal spear



Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.






share|improve this answer









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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

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    active

    oldest

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    active

    oldest

    votes









    2












    $begingroup$

    Chasms



    Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.



    But gotta slow it down first



    The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.



    Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.



    The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.



    Let your players get creative



    Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
      $endgroup$
      – mattdm
      13 mins ago










    • $begingroup$
      @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
      $endgroup$
      – Rubiksmoose
      4 mins ago












    • $begingroup$
      I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
      $endgroup$
      – mattdm
      43 secs ago
















    2












    $begingroup$

    Chasms



    Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.



    But gotta slow it down first



    The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.



    Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.



    The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.



    Let your players get creative



    Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
      $endgroup$
      – mattdm
      13 mins ago










    • $begingroup$
      @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
      $endgroup$
      – Rubiksmoose
      4 mins ago












    • $begingroup$
      I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
      $endgroup$
      – mattdm
      43 secs ago














    2












    2








    2





    $begingroup$

    Chasms



    Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.



    But gotta slow it down first



    The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.



    Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.



    The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.



    Let your players get creative



    Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.






    share|improve this answer











    $endgroup$



    Chasms



    Given that the creature does not have a fly speed, your best bet is to create a chasm between the elemental and players. You could either have it spanned by a bridge or unspanned and have your players figure out a way across. Once running, they need to come up with a way to destroy the bridge so that the elemental can't follow them over the chasm.



    But gotta slow it down first



    The main issue is the speed of the Elemental. It's going to outrun your players even if they're dashing. A rogue using a Dash as an action and Bonus Action can outpace if it's slowed down, but the other players can't. Slowing it down with spells is your best bet here, but the players will be banking on it failing the save.



    Some druid options to create difficult terrain for that are spike growth, erupting earth, plant growth, control winds, and maybe hallucinatory terrain to trick it into thinking there's a chasm.



    The Wall spells may also work enough to slow it down, but do note when looking at options that the creature is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.



    Let your players get creative



    Rather than trying to come up with solutions for your players, let them come up with ways they want to do things and then adjudicate whether or not they'll work.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 33 mins ago

























    answered 59 mins ago









    NautArchNautArch

    57k8202380




    57k8202380












    • $begingroup$
      Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
      $endgroup$
      – mattdm
      13 mins ago










    • $begingroup$
      @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
      $endgroup$
      – Rubiksmoose
      4 mins ago












    • $begingroup$
      I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
      $endgroup$
      – mattdm
      43 secs ago


















    • $begingroup$
      Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
      $endgroup$
      – mattdm
      13 mins ago










    • $begingroup$
      @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
      $endgroup$
      – Rubiksmoose
      4 mins ago












    • $begingroup$
      I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
      $endgroup$
      – mattdm
      43 secs ago
















    $begingroup$
    Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
    $endgroup$
    – mattdm
    13 mins ago




    $begingroup$
    Soooo, the question edit plus this answer seem to have been edited together to make, basically "how do I slow down any creature that can't fly"? That's... barely interesting.
    $endgroup$
    – mattdm
    13 mins ago












    $begingroup$
    @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
    $endgroup$
    – Rubiksmoose
    4 mins ago






    $begingroup$
    @mattdm what ideas for improvement are you suggesting here? Is there an issue with the way the question is phrased? We worked with OP to get the question to say what they wanted and to be answerable. If you have any suggestions for improvement, please suggest them under the question or in the chat. As for the answer, it may not be super exciting, but it does seem to solve OP's issue so I'm not sure I'm seeing an issue there either.
    $endgroup$
    – Rubiksmoose
    4 mins ago














    $begingroup$
    I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
    $endgroup$
    – mattdm
    43 secs ago




    $begingroup$
    I don't think this is valuable because it's not really thematic to a lightning elemental. It does answer the revised question in a literal sort of way, but not one that actually provides any value to anyone. It does not fit the "like water for a fire elemental" part of the question.
    $endgroup$
    – mattdm
    43 secs ago













    1












    $begingroup$

    There is an evocative line in the description of the Fire Elemental:




    Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.




    ... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!



    Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.



    Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.



    D&D Beyond has a Homebrew Lightning Elemental, which suggests:




    They, like true lightning, are drawn to objects made of metal.




    ... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.



    Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:




    Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.




    If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.






    share|improve this answer











    $endgroup$













    • $begingroup$
      That isn't the correct monster.
      $endgroup$
      – NautArch
      1 hour ago






    • 1




      $begingroup$
      Note that the lighting elemental you reference is also not canonical since it is homebrew.
      $endgroup$
      – Rubiksmoose
      1 hour ago










    • $begingroup$
      UGh. D&D Beyond should make homebrew look more different.
      $endgroup$
      – mattdm
      1 hour ago










    • $begingroup$
      @NautArch adjusted.
      $endgroup$
      – mattdm
      58 mins ago






    • 1




      $begingroup$
      @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
      $endgroup$
      – Ben Barden
      25 mins ago
















    1












    $begingroup$

    There is an evocative line in the description of the Fire Elemental:




    Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.




    ... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!



    Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.



    Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.



    D&D Beyond has a Homebrew Lightning Elemental, which suggests:




    They, like true lightning, are drawn to objects made of metal.




    ... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.



    Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:




    Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.




    If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.






    share|improve this answer











    $endgroup$













    • $begingroup$
      That isn't the correct monster.
      $endgroup$
      – NautArch
      1 hour ago






    • 1




      $begingroup$
      Note that the lighting elemental you reference is also not canonical since it is homebrew.
      $endgroup$
      – Rubiksmoose
      1 hour ago










    • $begingroup$
      UGh. D&D Beyond should make homebrew look more different.
      $endgroup$
      – mattdm
      1 hour ago










    • $begingroup$
      @NautArch adjusted.
      $endgroup$
      – mattdm
      58 mins ago






    • 1




      $begingroup$
      @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
      $endgroup$
      – Ben Barden
      25 mins ago














    1












    1








    1





    $begingroup$

    There is an evocative line in the description of the Fire Elemental:




    Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.




    ... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!



    Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.



    Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.



    D&D Beyond has a Homebrew Lightning Elemental, which suggests:




    They, like true lightning, are drawn to objects made of metal.




    ... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.



    Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:




    Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.




    If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.






    share|improve this answer











    $endgroup$



    There is an evocative line in the description of the Fire Elemental:




    Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage.




    ... but there's nothing about Water Elementals and lines of salt. Although that's nice and seems like reasonable lore (fits with a highly-elemental setting like the Codex Alera series), the actual thing in the rules is that freeze damage slows the elemental (but not very much, really). Likewise, the Earth Elemental doesn't have an opposed-element weakness, but rather is vulnerable to sonic damage — thunder. And Air Elementals aren't given any special vulnerabilities at all!



    Overall, the 5E Elementals don't particularly have a pattern of counter-forces of the opposing element, or any sort of "rock-paper-scissors" thing where one beats the other. That might be a missed opportunity, but, eh, that's what it is.



    Therefore, I don't think there's really a canonical, rules- or official-lore-based answer, because there's not a pattern to slot the homebrew monster into. It comes down to making up something which feels satisfying, and that's really up to you and your imagination.



    D&D Beyond has a Homebrew Lightning Elemental, which suggests:




    They, like true lightning, are drawn to objects made of metal.




    ... and you could take that as inspiration. This may be easier in an urban or steampunk setting than in a traditional high-fantasy one — you might need to set up something with a dwarven mining operation, ancient ruins, or a-wizard-did-it chunks of metal.



    Or, for an alternate approach — in some fantasy settings, the counter or opposite to lightning/electricity is something nature or plant-based. In D&D, one particular monster that comes to mind is the Shambling Mound, which has:




    Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.




    If you want a natural, wilderness setting, perhaps something could be done with that — although, this may be a case of trading one serious problem for another.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 16 mins ago

























    answered 1 hour ago









    mattdmmattdm

    15.9k874120




    15.9k874120












    • $begingroup$
      That isn't the correct monster.
      $endgroup$
      – NautArch
      1 hour ago






    • 1




      $begingroup$
      Note that the lighting elemental you reference is also not canonical since it is homebrew.
      $endgroup$
      – Rubiksmoose
      1 hour ago










    • $begingroup$
      UGh. D&D Beyond should make homebrew look more different.
      $endgroup$
      – mattdm
      1 hour ago










    • $begingroup$
      @NautArch adjusted.
      $endgroup$
      – mattdm
      58 mins ago






    • 1




      $begingroup$
      @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
      $endgroup$
      – Ben Barden
      25 mins ago


















    • $begingroup$
      That isn't the correct monster.
      $endgroup$
      – NautArch
      1 hour ago






    • 1




      $begingroup$
      Note that the lighting elemental you reference is also not canonical since it is homebrew.
      $endgroup$
      – Rubiksmoose
      1 hour ago










    • $begingroup$
      UGh. D&D Beyond should make homebrew look more different.
      $endgroup$
      – mattdm
      1 hour ago










    • $begingroup$
      @NautArch adjusted.
      $endgroup$
      – mattdm
      58 mins ago






    • 1




      $begingroup$
      @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
      $endgroup$
      – Ben Barden
      25 mins ago
















    $begingroup$
    That isn't the correct monster.
    $endgroup$
    – NautArch
    1 hour ago




    $begingroup$
    That isn't the correct monster.
    $endgroup$
    – NautArch
    1 hour ago




    1




    1




    $begingroup$
    Note that the lighting elemental you reference is also not canonical since it is homebrew.
    $endgroup$
    – Rubiksmoose
    1 hour ago




    $begingroup$
    Note that the lighting elemental you reference is also not canonical since it is homebrew.
    $endgroup$
    – Rubiksmoose
    1 hour ago












    $begingroup$
    UGh. D&D Beyond should make homebrew look more different.
    $endgroup$
    – mattdm
    1 hour ago




    $begingroup$
    UGh. D&D Beyond should make homebrew look more different.
    $endgroup$
    – mattdm
    1 hour ago












    $begingroup$
    @NautArch adjusted.
    $endgroup$
    – mattdm
    58 mins ago




    $begingroup$
    @NautArch adjusted.
    $endgroup$
    – mattdm
    58 mins ago




    1




    1




    $begingroup$
    @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
    $endgroup$
    – Ben Barden
    25 mins ago




    $begingroup$
    @NautArch - but "I need to add this kind of weakness. How do I do it?" is a "how do I homebrew" question. They're taking their existing statblock and adding a limitation or weakness, and they want help figuring out what kind. That's a homebrew question. They're not looking to change the rest of the stat block, but mattdm isn't suggesting they use the rest of the stat block.
    $endgroup$
    – Ben Barden
    25 mins ago











    0












    $begingroup$

    Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.



    A metal fence



    Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).



    Metallic shrubberies



    It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.



    A metal gate



    Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.



    Water



    Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.



    A Faraday cage



    This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).



    A metal spear



    Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.






    share|improve this answer









    $endgroup$


















      0












      $begingroup$

      Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.



      A metal fence



      Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).



      Metallic shrubberies



      It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.



      A metal gate



      Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.



      Water



      Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.



      A Faraday cage



      This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).



      A metal spear



      Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.






      share|improve this answer









      $endgroup$
















        0












        0








        0





        $begingroup$

        Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.



        A metal fence



        Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).



        Metallic shrubberies



        It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.



        A metal gate



        Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.



        Water



        Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.



        A Faraday cage



        This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).



        A metal spear



        Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.






        share|improve this answer









        $endgroup$



        Let's go the common sense route. How does one protect oneself from lightning normally? A lightning rod! The lightning rod will guide the lightning through a lightning protection system into the ground where it can do no harm. So let's see if we can come up with some lightning protection systems of our own.



        A metal fence



        Conducts electricity, is anchored in the ground and is not easy to get around. An ideal lightning elemental stopper. Even a chain-link fence would do. Only downside is a metal fence is not a naturally occurring phenomenon. Though it is not inconceivable to encounter an old rusted metal fence in the woods (maybe something interesting is nearby).



        Metallic shrubberies



        It's not inconceivable that there's a plant that contains a high dose of metals in itself or has iron-plated stems. Or maybe the plant conducts electricity in another way. An abundance of undergrowth of these plants would make a natural lightning protection screen and stop the elemental.



        A metal gate



        Like a fence it conducts electricity, is anchored in the ground and is not easy to get around. But again, not a natural occurrence. If your party is near a castle or town, this might be a logical barrier though.



        Water



        Conducts electricity, is anchored in the ground (well sorta) an is definitely not easy to get around. Even if the electricity is not actually conveyed into the earth, but I think the absorption capacity of a river lake, or sea is far bigger than even a very powerful elemental could create.



        A Faraday cage



        This would protect the players from the elemental, but also trap them. Maybe you could come up with a cave or special dwelling that could function as a Faraday cage (I'll admit this is far fetched though).



        A metal spear



        Two metal rods connected by a metal chain could be a powerful weapon against a lightning elemental. You just stick one end in the ground, and throw the other one (or poke the baddie if you wrapped a piece of insulation around the stick). A long metal rod or spear that you use to 'nail' the elemental to the ground could also function as a good weapon.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 13 mins ago









        PieBiePieBie

        1913




        1913






























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