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Curves: how to make circular shapes within curves
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Is there a way to make a "perfect" circle with the points of my nurbs circle (the ones around the cursor)?. I tried "as sphere" and "bend angle", but the results are not very satisfactory.
Ideally I'd be looking for something similar to the Loop Tools Add-on.
Alternatively I tried with adding more points to the shape I want to be circular, but it's fiddly, time consuming and not extremely precise...


What am I missing?
curves nurbs-surface
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add a comment |
$begingroup$
Is there a way to make a "perfect" circle with the points of my nurbs circle (the ones around the cursor)?. I tried "as sphere" and "bend angle", but the results are not very satisfactory.
Ideally I'd be looking for something similar to the Loop Tools Add-on.
Alternatively I tried with adding more points to the shape I want to be circular, but it's fiddly, time consuming and not extremely precise...


What am I missing?
curves nurbs-surface
New contributor
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
Is there a way to make a "perfect" circle with the points of my nurbs circle (the ones around the cursor)?. I tried "as sphere" and "bend angle", but the results are not very satisfactory.
Ideally I'd be looking for something similar to the Loop Tools Add-on.
Alternatively I tried with adding more points to the shape I want to be circular, but it's fiddly, time consuming and not extremely precise...


What am I missing?
curves nurbs-surface
New contributor
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
Is there a way to make a "perfect" circle with the points of my nurbs circle (the ones around the cursor)?. I tried "as sphere" and "bend angle", but the results are not very satisfactory.
Ideally I'd be looking for something similar to the Loop Tools Add-on.
Alternatively I tried with adding more points to the shape I want to be circular, but it's fiddly, time consuming and not extremely precise...


What am I missing?
curves nurbs-surface
curves nurbs-surface
New contributor
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 5 hours ago
Edo LatEdo Lat
62
62
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Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Edo Lat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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You are missing that parametric curves have nothing to do with spheres.

Screenshoted frmo the preview of An accurate NURBS curve interpolation algorithm with short spline interpolation capacity
After you are satisfied with your curve you can utilize the To Sphere command. However, since it operate on points only, you have to do it after adding more points.
- Duplicate your curve.
- Instead of subdiving, remove the bevel, so the curve is only a curve. Then press AltC > Convert to mesh to convert it to a mesh. The points on the curve are now sampled. Convert is back to a curve with AltC > Convert to curve. Re-add your bevel settings.
- If the center of your curve is at the world origin, move the 3D cursor to the origin and set it as the pivot point NumpadPeriod.
- Select all. A
- Execute the to sphere command. ⎈ Ctrl⇧ Shift⎇ AltS
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$begingroup$
You are missing that parametric curves have nothing to do with spheres.

Screenshoted frmo the preview of An accurate NURBS curve interpolation algorithm with short spline interpolation capacity
After you are satisfied with your curve you can utilize the To Sphere command. However, since it operate on points only, you have to do it after adding more points.
- Duplicate your curve.
- Instead of subdiving, remove the bevel, so the curve is only a curve. Then press AltC > Convert to mesh to convert it to a mesh. The points on the curve are now sampled. Convert is back to a curve with AltC > Convert to curve. Re-add your bevel settings.
- If the center of your curve is at the world origin, move the 3D cursor to the origin and set it as the pivot point NumpadPeriod.
- Select all. A
- Execute the to sphere command. ⎈ Ctrl⇧ Shift⎇ AltS
$endgroup$
add a comment |
$begingroup$
You are missing that parametric curves have nothing to do with spheres.

Screenshoted frmo the preview of An accurate NURBS curve interpolation algorithm with short spline interpolation capacity
After you are satisfied with your curve you can utilize the To Sphere command. However, since it operate on points only, you have to do it after adding more points.
- Duplicate your curve.
- Instead of subdiving, remove the bevel, so the curve is only a curve. Then press AltC > Convert to mesh to convert it to a mesh. The points on the curve are now sampled. Convert is back to a curve with AltC > Convert to curve. Re-add your bevel settings.
- If the center of your curve is at the world origin, move the 3D cursor to the origin and set it as the pivot point NumpadPeriod.
- Select all. A
- Execute the to sphere command. ⎈ Ctrl⇧ Shift⎇ AltS
$endgroup$
add a comment |
$begingroup$
You are missing that parametric curves have nothing to do with spheres.

Screenshoted frmo the preview of An accurate NURBS curve interpolation algorithm with short spline interpolation capacity
After you are satisfied with your curve you can utilize the To Sphere command. However, since it operate on points only, you have to do it after adding more points.
- Duplicate your curve.
- Instead of subdiving, remove the bevel, so the curve is only a curve. Then press AltC > Convert to mesh to convert it to a mesh. The points on the curve are now sampled. Convert is back to a curve with AltC > Convert to curve. Re-add your bevel settings.
- If the center of your curve is at the world origin, move the 3D cursor to the origin and set it as the pivot point NumpadPeriod.
- Select all. A
- Execute the to sphere command. ⎈ Ctrl⇧ Shift⎇ AltS
$endgroup$
You are missing that parametric curves have nothing to do with spheres.

Screenshoted frmo the preview of An accurate NURBS curve interpolation algorithm with short spline interpolation capacity
After you are satisfied with your curve you can utilize the To Sphere command. However, since it operate on points only, you have to do it after adding more points.
- Duplicate your curve.
- Instead of subdiving, remove the bevel, so the curve is only a curve. Then press AltC > Convert to mesh to convert it to a mesh. The points on the curve are now sampled. Convert is back to a curve with AltC > Convert to curve. Re-add your bevel settings.
- If the center of your curve is at the world origin, move the 3D cursor to the origin and set it as the pivot point NumpadPeriod.
- Select all. A
- Execute the to sphere command. ⎈ Ctrl⇧ Shift⎇ AltS
edited 4 hours ago
answered 4 hours ago
LeanderLeander
13.3k11653
13.3k11653
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Edo Lat is a new contributor. Be nice, and check out our Code of Conduct.
Edo Lat is a new contributor. Be nice, and check out our Code of Conduct.
Edo Lat is a new contributor. Be nice, and check out our Code of Conduct.
Edo Lat is a new contributor. Be nice, and check out our Code of Conduct.
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