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OpenLayers 4 hover popup delay


OpenLayers 3, hover (select interaction with pointMove condition) on overlapping featuresError with popup overlay in OpenLayers 3?OpenLayers 3 popup on marker mouseoverOpenLayers 3 - popup auto panopenlayers-3 popup getfeatureinfoOpenlayers 3 getGetFeatureInfoUrl geoserver problemCORS issue with OpenLayers3 getGetFeatureInfoUrlOpenLayers 4 popupOpenLayer4 click AND hover popupOpenLayers 4 getGetFeatureInfoUrl and HitTollerance






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







1















I added a function to display a popup on hover to the feature layer but it doesn't work very well.



Here my code:



map.on('pointermove', function(evt) {
if (evt.dragging) {
return;
}

var info = $('#info');
info.html("");
var pixel = map.getEventPixel(evt.originalEvent);
var feature = map.forEachLayerAtPixel(pixel, function(feature) { return true; }, null, function(layer) { return layer === pmfeatlayer; });
var viewResolution = map.getView().getResolution();
var coordinate = evt.coordinate;
url = pmfeatlayer.getSource().getGetFeatureInfoUrl(coordinate, viewResolution, projection, {'INFO_FORMAT': 'text/html'});

if (feature && url) {

info.css({
left: pixel[0] + 'px',
top: pixel[1] + 'px'
});
// setTimeout(function() {
var xhttp = new XMLHttpRequest();
xhttp.open("GET", url, true);
xhttp.send();
xhttp.onreadystatechange = function (aEvt) {
if (xhttp.readyState == 4 && xhttp.status == 200) {

var parser = new window.DOMParser();
var res = parser.parseFromString(xhttp.responseText, "text/xml");
var myitems = res.getElementsByTagName('item');

if(res.getElementsByTagName('item').length != 0){
info.html("<div class='hoverPopup'>" + hover(xhttp.responseText) + "</div>").delay( 1000 ).fadeIn( 400 );
} else {
info.html("");
}

} // end if 4 && 200
}; // end onreadystatechange
//}, 1000);
} // end if (feature && url)
}); // end pointermove


As you can see I'm using map.on('pointermove'... But it's not the exact event, What can I use to detect that the cursor is above the feature layer and it's not moving, for example, .5 seconds?



I tried to add a delay function but still, it doesn't work properly, it made a lot of requests and the popup display buggy due to the delay and the cursor can be on other parts of the map at the time is displayed.










share|improve this question





























    1















    I added a function to display a popup on hover to the feature layer but it doesn't work very well.



    Here my code:



    map.on('pointermove', function(evt) {
    if (evt.dragging) {
    return;
    }

    var info = $('#info');
    info.html("");
    var pixel = map.getEventPixel(evt.originalEvent);
    var feature = map.forEachLayerAtPixel(pixel, function(feature) { return true; }, null, function(layer) { return layer === pmfeatlayer; });
    var viewResolution = map.getView().getResolution();
    var coordinate = evt.coordinate;
    url = pmfeatlayer.getSource().getGetFeatureInfoUrl(coordinate, viewResolution, projection, {'INFO_FORMAT': 'text/html'});

    if (feature && url) {

    info.css({
    left: pixel[0] + 'px',
    top: pixel[1] + 'px'
    });
    // setTimeout(function() {
    var xhttp = new XMLHttpRequest();
    xhttp.open("GET", url, true);
    xhttp.send();
    xhttp.onreadystatechange = function (aEvt) {
    if (xhttp.readyState == 4 && xhttp.status == 200) {

    var parser = new window.DOMParser();
    var res = parser.parseFromString(xhttp.responseText, "text/xml");
    var myitems = res.getElementsByTagName('item');

    if(res.getElementsByTagName('item').length != 0){
    info.html("<div class='hoverPopup'>" + hover(xhttp.responseText) + "</div>").delay( 1000 ).fadeIn( 400 );
    } else {
    info.html("");
    }

    } // end if 4 && 200
    }; // end onreadystatechange
    //}, 1000);
    } // end if (feature && url)
    }); // end pointermove


    As you can see I'm using map.on('pointermove'... But it's not the exact event, What can I use to detect that the cursor is above the feature layer and it's not moving, for example, .5 seconds?



    I tried to add a delay function but still, it doesn't work properly, it made a lot of requests and the popup display buggy due to the delay and the cursor can be on other parts of the map at the time is displayed.










    share|improve this question

























      1












      1








      1


      1






      I added a function to display a popup on hover to the feature layer but it doesn't work very well.



      Here my code:



      map.on('pointermove', function(evt) {
      if (evt.dragging) {
      return;
      }

      var info = $('#info');
      info.html("");
      var pixel = map.getEventPixel(evt.originalEvent);
      var feature = map.forEachLayerAtPixel(pixel, function(feature) { return true; }, null, function(layer) { return layer === pmfeatlayer; });
      var viewResolution = map.getView().getResolution();
      var coordinate = evt.coordinate;
      url = pmfeatlayer.getSource().getGetFeatureInfoUrl(coordinate, viewResolution, projection, {'INFO_FORMAT': 'text/html'});

      if (feature && url) {

      info.css({
      left: pixel[0] + 'px',
      top: pixel[1] + 'px'
      });
      // setTimeout(function() {
      var xhttp = new XMLHttpRequest();
      xhttp.open("GET", url, true);
      xhttp.send();
      xhttp.onreadystatechange = function (aEvt) {
      if (xhttp.readyState == 4 && xhttp.status == 200) {

      var parser = new window.DOMParser();
      var res = parser.parseFromString(xhttp.responseText, "text/xml");
      var myitems = res.getElementsByTagName('item');

      if(res.getElementsByTagName('item').length != 0){
      info.html("<div class='hoverPopup'>" + hover(xhttp.responseText) + "</div>").delay( 1000 ).fadeIn( 400 );
      } else {
      info.html("");
      }

      } // end if 4 && 200
      }; // end onreadystatechange
      //}, 1000);
      } // end if (feature && url)
      }); // end pointermove


      As you can see I'm using map.on('pointermove'... But it's not the exact event, What can I use to detect that the cursor is above the feature layer and it's not moving, for example, .5 seconds?



      I tried to add a delay function but still, it doesn't work properly, it made a lot of requests and the popup display buggy due to the delay and the cursor can be on other parts of the map at the time is displayed.










      share|improve this question














      I added a function to display a popup on hover to the feature layer but it doesn't work very well.



      Here my code:



      map.on('pointermove', function(evt) {
      if (evt.dragging) {
      return;
      }

      var info = $('#info');
      info.html("");
      var pixel = map.getEventPixel(evt.originalEvent);
      var feature = map.forEachLayerAtPixel(pixel, function(feature) { return true; }, null, function(layer) { return layer === pmfeatlayer; });
      var viewResolution = map.getView().getResolution();
      var coordinate = evt.coordinate;
      url = pmfeatlayer.getSource().getGetFeatureInfoUrl(coordinate, viewResolution, projection, {'INFO_FORMAT': 'text/html'});

      if (feature && url) {

      info.css({
      left: pixel[0] + 'px',
      top: pixel[1] + 'px'
      });
      // setTimeout(function() {
      var xhttp = new XMLHttpRequest();
      xhttp.open("GET", url, true);
      xhttp.send();
      xhttp.onreadystatechange = function (aEvt) {
      if (xhttp.readyState == 4 && xhttp.status == 200) {

      var parser = new window.DOMParser();
      var res = parser.parseFromString(xhttp.responseText, "text/xml");
      var myitems = res.getElementsByTagName('item');

      if(res.getElementsByTagName('item').length != 0){
      info.html("<div class='hoverPopup'>" + hover(xhttp.responseText) + "</div>").delay( 1000 ).fadeIn( 400 );
      } else {
      info.html("");
      }

      } // end if 4 && 200
      }; // end onreadystatechange
      //}, 1000);
      } // end if (feature && url)
      }); // end pointermove


      As you can see I'm using map.on('pointermove'... But it's not the exact event, What can I use to detect that the cursor is above the feature layer and it's not moving, for example, .5 seconds?



      I tried to add a delay function but still, it doesn't work properly, it made a lot of requests and the popup display buggy due to the delay and the cursor can be on other parts of the map at the time is displayed.







      javascript openlayers event-listener






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 31 '18 at 11:28









      SebastianoSebastiano

      17416




      17416






















          3 Answers
          3






          active

          oldest

          votes


















          1














          You can try a debounce or throttle function to delay the calls for the popup.



          A very simple way could look like this:



          var stillMoving = [];
          function delayPopup() {
          stillMoving.push(true); // add my call to array

          setTimeout(function() {
          stillMoving.shift(); // remove my call from array

          // check if more calls are pending
          // if yes stop propagation
          if ( stillMoving[ 0 ] ) {
          return;
          }
          else {
          // load the popup here
          loadPopup();
          }
          }, 500);
          }





          share|improve this answer
























          • I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

            – Sebastiano
            Jan 31 '18 at 13:35











          • And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

            – Sebastiano
            Jan 31 '18 at 13:40













          • In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

            – bennos
            Jan 31 '18 at 13:53











          • I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

            – Sebastiano
            Jan 31 '18 at 13:58













          • Can you create a simple fiddle with the problem?

            – bennos
            Jan 31 '18 at 14:01



















          0














          I am doing something similar and found a way to delay based on mouse position:



              $.pixelDistance = 0.01;
          $.pastPixel = undefined;
          map.on('pointermove', function(evt) {
          if (evt.dragging) {
          return;
          }
          var pixel = map.getEventPixel(evt.originalEvent);
          $.pastPixel = pixel;
          setTimeout(function(){
          console.log((pixel=== $.pastPixel));
          if(pixel===$.pastPixel)
          {
          var feature1 = map.forEachLayerAtPixel( $.pastPixel, function(feature1) { return true; }, null, function(layer) { return layer === vector; });
          console.log(feature1); // end if (feature && url)
          console.log( $.pastPixel); // end if (feature && url)
          }
          }, 1000);

          }); // end pointermove





          share|improve this answer































            0














            There is a simpler method by canceling the delayed execution whenever the mouse is moved again.



            var LastTimeoutRequest;
            var LastLonLat;

            function DisplayInfo(){
            console.log('executed now');
            document.getElementById("pointerposition").innerHTML = '<b>' + LastLonLat + '</b>';
            }

            map.on('pointermove', function(evt) {
            if (evt.dragging) return;

            if (typeof LastTimeoutRequest !== 'undefined') { // cancel timeout when the mouse moves
            clearTimeout(LastTimeoutRequest);
            }

            LastLonLat = ol.proj.transform(evt.coordinate, 'EPSG:3857', 'EPSG:4326');
            document.getElementById("pointerposition").innerHTML = LastLonLat ;

            LastTimeoutRequest = setTimeout(DisplayInfoAtPosition, 2000);
            });


            This example will display the mouse postition and turn it in bold it it does not move for 2000 ms.





            share








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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              1














              You can try a debounce or throttle function to delay the calls for the popup.



              A very simple way could look like this:



              var stillMoving = [];
              function delayPopup() {
              stillMoving.push(true); // add my call to array

              setTimeout(function() {
              stillMoving.shift(); // remove my call from array

              // check if more calls are pending
              // if yes stop propagation
              if ( stillMoving[ 0 ] ) {
              return;
              }
              else {
              // load the popup here
              loadPopup();
              }
              }, 500);
              }





              share|improve this answer
























              • I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

                – Sebastiano
                Jan 31 '18 at 13:35











              • And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

                – Sebastiano
                Jan 31 '18 at 13:40













              • In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

                – bennos
                Jan 31 '18 at 13:53











              • I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

                – Sebastiano
                Jan 31 '18 at 13:58













              • Can you create a simple fiddle with the problem?

                – bennos
                Jan 31 '18 at 14:01
















              1














              You can try a debounce or throttle function to delay the calls for the popup.



              A very simple way could look like this:



              var stillMoving = [];
              function delayPopup() {
              stillMoving.push(true); // add my call to array

              setTimeout(function() {
              stillMoving.shift(); // remove my call from array

              // check if more calls are pending
              // if yes stop propagation
              if ( stillMoving[ 0 ] ) {
              return;
              }
              else {
              // load the popup here
              loadPopup();
              }
              }, 500);
              }





              share|improve this answer
























              • I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

                – Sebastiano
                Jan 31 '18 at 13:35











              • And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

                – Sebastiano
                Jan 31 '18 at 13:40













              • In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

                – bennos
                Jan 31 '18 at 13:53











              • I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

                – Sebastiano
                Jan 31 '18 at 13:58













              • Can you create a simple fiddle with the problem?

                – bennos
                Jan 31 '18 at 14:01














              1












              1








              1







              You can try a debounce or throttle function to delay the calls for the popup.



              A very simple way could look like this:



              var stillMoving = [];
              function delayPopup() {
              stillMoving.push(true); // add my call to array

              setTimeout(function() {
              stillMoving.shift(); // remove my call from array

              // check if more calls are pending
              // if yes stop propagation
              if ( stillMoving[ 0 ] ) {
              return;
              }
              else {
              // load the popup here
              loadPopup();
              }
              }, 500);
              }





              share|improve this answer













              You can try a debounce or throttle function to delay the calls for the popup.



              A very simple way could look like this:



              var stillMoving = [];
              function delayPopup() {
              stillMoving.push(true); // add my call to array

              setTimeout(function() {
              stillMoving.shift(); // remove my call from array

              // check if more calls are pending
              // if yes stop propagation
              if ( stillMoving[ 0 ] ) {
              return;
              }
              else {
              // load the popup here
              loadPopup();
              }
              }, 500);
              }






              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Jan 31 '18 at 12:28









              bennosbennos

              1,4041018




              1,4041018













              • I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

                – Sebastiano
                Jan 31 '18 at 13:35











              • And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

                – Sebastiano
                Jan 31 '18 at 13:40













              • In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

                – bennos
                Jan 31 '18 at 13:53











              • I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

                – Sebastiano
                Jan 31 '18 at 13:58













              • Can you create a simple fiddle with the problem?

                – bennos
                Jan 31 '18 at 14:01



















              • I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

                – Sebastiano
                Jan 31 '18 at 13:35











              • And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

                – Sebastiano
                Jan 31 '18 at 13:40













              • In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

                – bennos
                Jan 31 '18 at 13:53











              • I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

                – Sebastiano
                Jan 31 '18 at 13:58













              • Can you create a simple fiddle with the problem?

                – bennos
                Jan 31 '18 at 14:01

















              I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

              – Sebastiano
              Jan 31 '18 at 13:35





              I'm still having the same issue, even with a timeout (your version and my version) it load a lot of http request when you stop moving the mouse, and it seems it remember all the coordinates from the last time the mouse enter till it stops, it creates a couple of popups.

              – Sebastiano
              Jan 31 '18 at 13:35













              And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

              – Sebastiano
              Jan 31 '18 at 13:40







              And as you can see from the example, pretty different from mine but same concept, they don't use delay. openlayers.org/en/latest/examples/kml-earthquakes.html

              – Sebastiano
              Jan 31 '18 at 13:40















              In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

              – bennos
              Jan 31 '18 at 13:53





              In the example you are referreing to they use a vector which means they do not have to send all those requests, because the data is already in the client (loaded with the vector source KML). With the code I added all requests while moving should be filtered except the last one, which will then fire and show the popup.

              – bennos
              Jan 31 '18 at 13:53













              I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

              – Sebastiano
              Jan 31 '18 at 13:58







              I wrapped from var info to //end if (feature && url) and inserted in your else where you call loadPopup(), but it doesn't work properly, I have more popup that just the last one. And I change the call of your function with anonimus and IIFE

              – Sebastiano
              Jan 31 '18 at 13:58















              Can you create a simple fiddle with the problem?

              – bennos
              Jan 31 '18 at 14:01





              Can you create a simple fiddle with the problem?

              – bennos
              Jan 31 '18 at 14:01













              0














              I am doing something similar and found a way to delay based on mouse position:



                  $.pixelDistance = 0.01;
              $.pastPixel = undefined;
              map.on('pointermove', function(evt) {
              if (evt.dragging) {
              return;
              }
              var pixel = map.getEventPixel(evt.originalEvent);
              $.pastPixel = pixel;
              setTimeout(function(){
              console.log((pixel=== $.pastPixel));
              if(pixel===$.pastPixel)
              {
              var feature1 = map.forEachLayerAtPixel( $.pastPixel, function(feature1) { return true; }, null, function(layer) { return layer === vector; });
              console.log(feature1); // end if (feature && url)
              console.log( $.pastPixel); // end if (feature && url)
              }
              }, 1000);

              }); // end pointermove





              share|improve this answer




























                0














                I am doing something similar and found a way to delay based on mouse position:



                    $.pixelDistance = 0.01;
                $.pastPixel = undefined;
                map.on('pointermove', function(evt) {
                if (evt.dragging) {
                return;
                }
                var pixel = map.getEventPixel(evt.originalEvent);
                $.pastPixel = pixel;
                setTimeout(function(){
                console.log((pixel=== $.pastPixel));
                if(pixel===$.pastPixel)
                {
                var feature1 = map.forEachLayerAtPixel( $.pastPixel, function(feature1) { return true; }, null, function(layer) { return layer === vector; });
                console.log(feature1); // end if (feature && url)
                console.log( $.pastPixel); // end if (feature && url)
                }
                }, 1000);

                }); // end pointermove





                share|improve this answer


























                  0












                  0








                  0







                  I am doing something similar and found a way to delay based on mouse position:



                      $.pixelDistance = 0.01;
                  $.pastPixel = undefined;
                  map.on('pointermove', function(evt) {
                  if (evt.dragging) {
                  return;
                  }
                  var pixel = map.getEventPixel(evt.originalEvent);
                  $.pastPixel = pixel;
                  setTimeout(function(){
                  console.log((pixel=== $.pastPixel));
                  if(pixel===$.pastPixel)
                  {
                  var feature1 = map.forEachLayerAtPixel( $.pastPixel, function(feature1) { return true; }, null, function(layer) { return layer === vector; });
                  console.log(feature1); // end if (feature && url)
                  console.log( $.pastPixel); // end if (feature && url)
                  }
                  }, 1000);

                  }); // end pointermove





                  share|improve this answer













                  I am doing something similar and found a way to delay based on mouse position:



                      $.pixelDistance = 0.01;
                  $.pastPixel = undefined;
                  map.on('pointermove', function(evt) {
                  if (evt.dragging) {
                  return;
                  }
                  var pixel = map.getEventPixel(evt.originalEvent);
                  $.pastPixel = pixel;
                  setTimeout(function(){
                  console.log((pixel=== $.pastPixel));
                  if(pixel===$.pastPixel)
                  {
                  var feature1 = map.forEachLayerAtPixel( $.pastPixel, function(feature1) { return true; }, null, function(layer) { return layer === vector; });
                  console.log(feature1); // end if (feature && url)
                  console.log( $.pastPixel); // end if (feature && url)
                  }
                  }, 1000);

                  }); // end pointermove






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Mar 28 '18 at 8:24









                  Кальо КатеровКальо Катеров

                  1




                  1























                      0














                      There is a simpler method by canceling the delayed execution whenever the mouse is moved again.



                      var LastTimeoutRequest;
                      var LastLonLat;

                      function DisplayInfo(){
                      console.log('executed now');
                      document.getElementById("pointerposition").innerHTML = '<b>' + LastLonLat + '</b>';
                      }

                      map.on('pointermove', function(evt) {
                      if (evt.dragging) return;

                      if (typeof LastTimeoutRequest !== 'undefined') { // cancel timeout when the mouse moves
                      clearTimeout(LastTimeoutRequest);
                      }

                      LastLonLat = ol.proj.transform(evt.coordinate, 'EPSG:3857', 'EPSG:4326');
                      document.getElementById("pointerposition").innerHTML = LastLonLat ;

                      LastTimeoutRequest = setTimeout(DisplayInfoAtPosition, 2000);
                      });


                      This example will display the mouse postition and turn it in bold it it does not move for 2000 ms.





                      share








                      New contributor




                      A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.

























                        0














                        There is a simpler method by canceling the delayed execution whenever the mouse is moved again.



                        var LastTimeoutRequest;
                        var LastLonLat;

                        function DisplayInfo(){
                        console.log('executed now');
                        document.getElementById("pointerposition").innerHTML = '<b>' + LastLonLat + '</b>';
                        }

                        map.on('pointermove', function(evt) {
                        if (evt.dragging) return;

                        if (typeof LastTimeoutRequest !== 'undefined') { // cancel timeout when the mouse moves
                        clearTimeout(LastTimeoutRequest);
                        }

                        LastLonLat = ol.proj.transform(evt.coordinate, 'EPSG:3857', 'EPSG:4326');
                        document.getElementById("pointerposition").innerHTML = LastLonLat ;

                        LastTimeoutRequest = setTimeout(DisplayInfoAtPosition, 2000);
                        });


                        This example will display the mouse postition and turn it in bold it it does not move for 2000 ms.





                        share








                        New contributor




                        A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.























                          0












                          0








                          0







                          There is a simpler method by canceling the delayed execution whenever the mouse is moved again.



                          var LastTimeoutRequest;
                          var LastLonLat;

                          function DisplayInfo(){
                          console.log('executed now');
                          document.getElementById("pointerposition").innerHTML = '<b>' + LastLonLat + '</b>';
                          }

                          map.on('pointermove', function(evt) {
                          if (evt.dragging) return;

                          if (typeof LastTimeoutRequest !== 'undefined') { // cancel timeout when the mouse moves
                          clearTimeout(LastTimeoutRequest);
                          }

                          LastLonLat = ol.proj.transform(evt.coordinate, 'EPSG:3857', 'EPSG:4326');
                          document.getElementById("pointerposition").innerHTML = LastLonLat ;

                          LastTimeoutRequest = setTimeout(DisplayInfoAtPosition, 2000);
                          });


                          This example will display the mouse postition and turn it in bold it it does not move for 2000 ms.





                          share








                          New contributor




                          A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.










                          There is a simpler method by canceling the delayed execution whenever the mouse is moved again.



                          var LastTimeoutRequest;
                          var LastLonLat;

                          function DisplayInfo(){
                          console.log('executed now');
                          document.getElementById("pointerposition").innerHTML = '<b>' + LastLonLat + '</b>';
                          }

                          map.on('pointermove', function(evt) {
                          if (evt.dragging) return;

                          if (typeof LastTimeoutRequest !== 'undefined') { // cancel timeout when the mouse moves
                          clearTimeout(LastTimeoutRequest);
                          }

                          LastLonLat = ol.proj.transform(evt.coordinate, 'EPSG:3857', 'EPSG:4326');
                          document.getElementById("pointerposition").innerHTML = LastLonLat ;

                          LastTimeoutRequest = setTimeout(DisplayInfoAtPosition, 2000);
                          });


                          This example will display the mouse postition and turn it in bold it it does not move for 2000 ms.






                          share








                          New contributor




                          A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.








                          share


                          share






                          New contributor




                          A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          answered 9 mins ago









                          A. PaceA. Pace

                          1




                          1




                          New contributor




                          A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.





                          New contributor





                          A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          A. Pace is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






























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