Can you wish for more wishes from an Efreeti bound to service via an Efreeti Bottle?Can you use Wish to...
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Can you wish for more wishes from an Efreeti bound to service via an Efreeti Bottle?
Can you use Wish to duplicate a spell at a higher level?How is True Polymorph not completely unbalanced?Does the wish spell trigger the 33% automatically?Does the wish-granting Efreeti from an Efreeti Bottle suffer wish stress?Can you use Wish to allow yourself to cast Wish without risks?Can a wish spell retrieve lost items from a ruptured bag of holdingCan you Wish to teleport someone into a reversed Magic Circle?Can Wish create multiple effects at half value?How much should you pay a wizard for casting your Wish spell scroll for you?Does the 'within range' count as a requirement for wish?
$begingroup$
I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:
91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.
But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".
So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?
dnd-5e magic-items wish
$endgroup$
add a comment |
$begingroup$
I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:
91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.
But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".
So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?
dnd-5e magic-items wish
$endgroup$
add a comment |
$begingroup$
I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:
91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.
But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".
So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?
dnd-5e magic-items wish
$endgroup$
I was running a session a few days ago for some high-level characters and in the palace vault they found themselves an Efreeti Bottle. I rolled for the efreeti's response to being released per the DMG, and wouldn't you know it, they got the result:
91-00: The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
The efreeti pops out and reluctantly greets them and spells out what they've found. After the excitement subsides, the predictable line of thinking comes about and they discuss wishing for more wishes, which I shoot down as cosmic law dictates this and that, and we all understandingly nod our heads and move on.
But as I reread the section on the Efreeti Bottle and skimmed through the Efreeti in the Monster Manual, there's really nothing per RAW that would prevent a character from making a wish like "I wish you would grant me 10 more wishes" immediately followed by something like "I wish you would disappear after 1 year instead of 1 hour".
So if a character gets a hold of an Efreeti Bottle and essentially wishes for more wishes, per RAW, does it work?
dnd-5e magic-items wish
dnd-5e magic-items wish
edited 14 hours ago
V2Blast
23k374144
23k374144
asked 15 hours ago
EuchEuch
2,695826
2,695826
add a comment |
add a comment |
2 Answers
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oldest
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$begingroup$
Per RAW the DM decides about wishes.
You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.
State your wish to the DM as precisely as possible. The DM has great
latitude in ruling what occurs in such an instance; the greater the
wish, the greater the likelihood that something goes wrong. (PHB, p. 289)
It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.
As a DM, go with what works best for your table.
As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.
"I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."
The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.
$endgroup$
7
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
add a comment |
$begingroup$
That's not a stated power of wish.
The wish spell description states:
You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.
As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.
$endgroup$
add a comment |
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$begingroup$
Per RAW the DM decides about wishes.
You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.
State your wish to the DM as precisely as possible. The DM has great
latitude in ruling what occurs in such an instance; the greater the
wish, the greater the likelihood that something goes wrong. (PHB, p. 289)
It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.
As a DM, go with what works best for your table.
As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.
"I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."
The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.
$endgroup$
7
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
add a comment |
$begingroup$
Per RAW the DM decides about wishes.
You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.
State your wish to the DM as precisely as possible. The DM has great
latitude in ruling what occurs in such an instance; the greater the
wish, the greater the likelihood that something goes wrong. (PHB, p. 289)
It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.
As a DM, go with what works best for your table.
As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.
"I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."
The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.
$endgroup$
7
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
add a comment |
$begingroup$
Per RAW the DM decides about wishes.
You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.
State your wish to the DM as precisely as possible. The DM has great
latitude in ruling what occurs in such an instance; the greater the
wish, the greater the likelihood that something goes wrong. (PHB, p. 289)
It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.
As a DM, go with what works best for your table.
As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.
"I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."
The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.
$endgroup$
Per RAW the DM decides about wishes.
You did the right thing. The PHB treatment of wish is pretty clear about - beyond the duplication of other spells - wish being finally adjudicated by the DM. The DMG does not counter that with any further guidance on the results of wishes. This makes it simplest to treat any wish as an iteration of the wish spell.
State your wish to the DM as precisely as possible. The DM has great
latitude in ruling what occurs in such an instance; the greater the
wish, the greater the likelihood that something goes wrong. (PHB, p. 289)
It is often simpler for the DM to advise the player "it doesn't work that way, try another approach" than to spend the effort to dream up whatever goes wrong. On the other hand, sometimes dreaming up what goes wrong can result in hilarity and fun at the table.
As a DM, go with what works best for your table.
As @guildsbounty points out, older editions encouraged the DM to gleefully corrupt any loopholes in a wish phrased by a player. An Efreeti that knew you were trying to manipulate it would find a loophole in your phrasing.
"I wish you would grant me 100 wishes" could easily be corrupted into "Here, let me pick the 100 most demented, destructive wishes I have ever granted for anyone, and grant them for you...all at once."
The Efreeti has technically lived up to the bargain - he granted you 100 wishes, just not 100 wishes of your choice.
edited 14 hours ago
answered 14 hours ago
KorvinStarmastKorvinStarmast
79.6k18249431
79.6k18249431
7
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
add a comment |
7
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
7
7
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
$begingroup$
I highly recommend googling for "Best Genie Jokes" or anything of that sort. It's pretty hilarious what you can do... "The husband wished he had a female companion who was 30 years younger. Shazam! Instantly he turned 93 years old."
$endgroup$
– Nelson
6 hours ago
add a comment |
$begingroup$
That's not a stated power of wish.
The wish spell description states:
You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.
As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.
$endgroup$
add a comment |
$begingroup$
That's not a stated power of wish.
The wish spell description states:
You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.
As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.
$endgroup$
add a comment |
$begingroup$
That's not a stated power of wish.
The wish spell description states:
You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.
As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.
$endgroup$
That's not a stated power of wish.
The wish spell description states:
You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
If they wish for something that isn't a stated power of wish (the closest is an eighth level spell, and this is 10 ninth level spells) then you can mess with them as you wish.
As a suggestion, perhaps they could be transported to the City of Brass, and given a chance to ask efreeti there for 10 more wishes or be slaughtered by angry efreeti.
edited 14 hours ago
V2Blast
23k374144
23k374144
answered 14 hours ago
Nepene NepNepene Nep
4,75611136
4,75611136
add a comment |
add a comment |
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