Does an enchantment ability that gives -1/-1 to opponent creatures resolve before other abilities can be used...
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Does an enchantment ability that gives -1/-1 to opponent creatures resolve before other abilities can be used on a 1/1 entering the battlefield
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So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
New contributor
add a comment |
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
New contributor
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
4 hours ago
@Hackworth, edited question t put card in question in.
– Spitz
3 hours ago
add a comment |
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
New contributor
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
magic-the-gathering
New contributor
New contributor
edited 3 hours ago
Hackworth
27.4k271125
27.4k271125
New contributor
asked 4 hours ago
SpitzSpitz
134
134
New contributor
New contributor
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
4 hours ago
@Hackworth, edited question t put card in question in.
– Spitz
3 hours ago
add a comment |
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
4 hours ago
@Hackworth, edited question t put card in question in.
– Spitz
3 hours ago
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
4 hours ago
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
4 hours ago
@Hackworth, edited question t put card in question in.
– Spitz
3 hours ago
@Hackworth, edited question t put card in question in.
– Spitz
3 hours ago
add a comment |
1 Answer
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Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
add a comment |
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1 Answer
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1 Answer
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Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
add a comment |
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
add a comment |
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
answered 3 hours ago
HackworthHackworth
27.4k271125
27.4k271125
add a comment |
add a comment |
Spitz is a new contributor. Be nice, and check out our Code of Conduct.
Spitz is a new contributor. Be nice, and check out our Code of Conduct.
Spitz is a new contributor. Be nice, and check out our Code of Conduct.
Spitz is a new contributor. Be nice, and check out our Code of Conduct.
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Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
4 hours ago
@Hackworth, edited question t put card in question in.
– Spitz
3 hours ago