When the Haste spell ends on a creature, do attackers have advantage against that creature? ...
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When the Haste spell ends on a creature, do attackers have advantage against that creature?
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Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)On the turn after Haste ends, can you use a reaction?On the turn after Haste ends, can you use a reaction?Does Fey Ancestry grant advantage on the save against Otto's Irresistible Dance?What happens with lethargy when Haste is cast again on a creature before first cast runs out?Can I use haste on an enemy to make them waste two turns?Will an Antimagic Field on a target of a “Haste” spell trigger the wave of lethargy?Can you magically fly while Paralyzed?Does paralysis prevent actions that don’t require movement?Is a slowed creature denied the action to break free from Hold Person spell?Can you use a readied action after Haste?Can Bigby's Hand attempt Strength and Dexterity saving throws?
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The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
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add a comment |
$begingroup$
The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
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1
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If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago
add a comment |
$begingroup$
The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
$endgroup$
The rules for the haste spell state the following:
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
--- Player's Handbook p. 250
Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?
dnd-5e spells advantage-and-disadvantage
dnd-5e spells advantage-and-disadvantage
edited 6 mins ago
V2Blast
27.5k597167
27.5k597167
asked 5 hours ago
GeorgeGeorge
866
866
1
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago
add a comment |
1
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago
1
1
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago
$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago
add a comment |
1 Answer
1
active
oldest
votes
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It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...
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2
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According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
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– Rob Watts
3 hours ago
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@RobWatts According to that link it seems that reactions are "a special kind of action".
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– Vadruk
1 hour ago
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@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
add a comment |
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1 Answer
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1 Answer
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$begingroup$
It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...
$endgroup$
2
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
add a comment |
$begingroup$
It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...
$endgroup$
2
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
add a comment |
$begingroup$
It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...
$endgroup$
It means exactly what it says: No movement (speed becomes 0) and no Actions (action, bonus action or reaction). The rest of the mechanics apply normally, no disadvantage, Saves as needed. It doesn't say that any specific Condition applies, so nothing else matters...
edited 1 hour ago
Vadruk
3,30821774
3,30821774
answered 5 hours ago
adoniesadonies
7172515
7172515
2
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
add a comment |
2
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
2
2
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago
$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
3 hours ago
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago
$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
1 hour ago
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
5 mins ago
add a comment |
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$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
3 hours ago