Getting halfway point in Polyline in ArcGIS API for JavaScript?Polyline insertPoint issue using ArcGIS API...
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Getting halfway point in Polyline in ArcGIS API for JavaScript?
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I would like to reach the mid point of a polyline.
I just tried the centroid and realcentroid properties but I only got a soluction in ArcPy with the code below:
Midpoint = geometry.positionAlongLine(0.50,True).firstPoint
... print Midpoint.X
... print Midpoint.Y
How do I find the correct mid point (not centerline or gravity point of an irregular polyline)?

arcgis-javascript-api geometry
bumped to the homepage by Community♦ 3 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
I would like to reach the mid point of a polyline.
I just tried the centroid and realcentroid properties but I only got a soluction in ArcPy with the code below:
Midpoint = geometry.positionAlongLine(0.50,True).firstPoint
... print Midpoint.X
... print Midpoint.Y
How do I find the correct mid point (not centerline or gravity point of an irregular polyline)?

arcgis-javascript-api geometry
bumped to the homepage by Community♦ 3 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
I would like to reach the mid point of a polyline.
I just tried the centroid and realcentroid properties but I only got a soluction in ArcPy with the code below:
Midpoint = geometry.positionAlongLine(0.50,True).firstPoint
... print Midpoint.X
... print Midpoint.Y
How do I find the correct mid point (not centerline or gravity point of an irregular polyline)?

arcgis-javascript-api geometry
I would like to reach the mid point of a polyline.
I just tried the centroid and realcentroid properties but I only got a soluction in ArcPy with the code below:
Midpoint = geometry.positionAlongLine(0.50,True).firstPoint
... print Midpoint.X
... print Midpoint.Y
How do I find the correct mid point (not centerline or gravity point of an irregular polyline)?

arcgis-javascript-api geometry
arcgis-javascript-api geometry
edited Jan 21 at 20:22
PolyGeo♦
53.7k1781244
53.7k1781244
asked Jan 21 at 19:56
EzequiasEzequias
13
13
bumped to the homepage by Community♦ 3 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 3 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
add a comment |
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Do you have to use esri js? Turf.js has a function called "along" that could be used for this, but you'd need to calculate the length of the line beforehand before halving it and sending that length into the .along() parameters. You could calculate the length in turf as well, or use esri if you prefer.
If it has to be esri js... have fun. I suppose that I would first get the length of the entire line using a geometry service (if this doesn't all need to be client side). From there, I would probably break the line into segments by iterating over its paths and then running along a those segments, getting the distance of each and keeping track until I found the right segment to finally drop a point with whatever distance I had left at an angle calculated from the segment endpoints.
Lucky for you, someone else already wrote this and seems to have cut out the step of exploding the geometry for us. How convenient!
add a comment |
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Do you have to use esri js? Turf.js has a function called "along" that could be used for this, but you'd need to calculate the length of the line beforehand before halving it and sending that length into the .along() parameters. You could calculate the length in turf as well, or use esri if you prefer.
If it has to be esri js... have fun. I suppose that I would first get the length of the entire line using a geometry service (if this doesn't all need to be client side). From there, I would probably break the line into segments by iterating over its paths and then running along a those segments, getting the distance of each and keeping track until I found the right segment to finally drop a point with whatever distance I had left at an angle calculated from the segment endpoints.
Lucky for you, someone else already wrote this and seems to have cut out the step of exploding the geometry for us. How convenient!
add a comment |
Do you have to use esri js? Turf.js has a function called "along" that could be used for this, but you'd need to calculate the length of the line beforehand before halving it and sending that length into the .along() parameters. You could calculate the length in turf as well, or use esri if you prefer.
If it has to be esri js... have fun. I suppose that I would first get the length of the entire line using a geometry service (if this doesn't all need to be client side). From there, I would probably break the line into segments by iterating over its paths and then running along a those segments, getting the distance of each and keeping track until I found the right segment to finally drop a point with whatever distance I had left at an angle calculated from the segment endpoints.
Lucky for you, someone else already wrote this and seems to have cut out the step of exploding the geometry for us. How convenient!
add a comment |
Do you have to use esri js? Turf.js has a function called "along" that could be used for this, but you'd need to calculate the length of the line beforehand before halving it and sending that length into the .along() parameters. You could calculate the length in turf as well, or use esri if you prefer.
If it has to be esri js... have fun. I suppose that I would first get the length of the entire line using a geometry service (if this doesn't all need to be client side). From there, I would probably break the line into segments by iterating over its paths and then running along a those segments, getting the distance of each and keeping track until I found the right segment to finally drop a point with whatever distance I had left at an angle calculated from the segment endpoints.
Lucky for you, someone else already wrote this and seems to have cut out the step of exploding the geometry for us. How convenient!
Do you have to use esri js? Turf.js has a function called "along" that could be used for this, but you'd need to calculate the length of the line beforehand before halving it and sending that length into the .along() parameters. You could calculate the length in turf as well, or use esri if you prefer.
If it has to be esri js... have fun. I suppose that I would first get the length of the entire line using a geometry service (if this doesn't all need to be client side). From there, I would probably break the line into segments by iterating over its paths and then running along a those segments, getting the distance of each and keeping track until I found the right segment to finally drop a point with whatever distance I had left at an angle calculated from the segment endpoints.
Lucky for you, someone else already wrote this and seems to have cut out the step of exploding the geometry for us. How convenient!
answered Feb 19 at 20:31
ZackZack
531313
531313
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