How should I replace vector::const_iterator in an API? The 2019 Stack Overflow Developer...

Do working physicists consider Newtonian mechanics to be "falsified"?

Is every episode of "Where are my Pants?" identical?

Did the new image of black hole confirm the general theory of relativity?

Simulating Exploding Dice

The variadic template constructor of my class cannot modify my class members, why is that so?

How did the audience guess the pentatonic scale in Bobby McFerrin's presentation?

How are presidential pardons supposed to be used?

Why not take a picture of a closer black hole?

Windows 10: How to Lock (not sleep) laptop on lid close?

Take groceries in checked luggage

Why can't wing-mounted spoilers be used to steepen approaches?

What can I do if neighbor is blocking my solar panels intentionally?

First use of “packing” as in carrying a gun

Make it rain characters

What aspect of planet Earth must be changed to prevent the industrial revolution?

Match Roman Numerals

How can I protect witches in combat who wear limited clothing?

Relations between two reciprocal partial derivatives?

I could not break this equation. Please help me

How do you keep chess fun when your opponent constantly beats you?

A pet rabbit called Belle

Segmentation fault output is suppressed when piping stdin into a function. Why?

Is above average number of years spent on PhD considered a red flag in future academia or industry positions?

Why can't devices on different VLANs, but on the same subnet, communicate?



How should I replace vector::const_iterator in an API?



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
The Ask Question Wizard is Live!
Data science time! April 2019 and salary with experienceWhat is a “span” and when should I use one?Singleton: How should it be usedHow to find out if an item is present in a std::vector?How do I erase an element from std::vector<> by index?How to replace all occurrences of a character in string?How to convert vector to arrayHow to correctly implement custom iterators and const_iterators?Interface-based programming in C++ in combination with iterators. How too keep this simple?How to implement the factory method pattern in C++ correctlyHow to print out the contents of a vector?Vector, iterators and const_iterator





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







7















I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec {

public:

struct Result {
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
};

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
};


The caller instantiates a Decoder, then feeds a stream of data to the decoder by




  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.



The things I dislike about this interface and need help improving:




  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?











share|improve this question























  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    2 hours ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    2 hours ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago


















7















I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec {

public:

struct Result {
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
};

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
};


The caller instantiates a Decoder, then feeds a stream of data to the decoder by




  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.



The things I dislike about this interface and need help improving:




  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?











share|improve this question























  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    2 hours ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    2 hours ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago














7












7








7








I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec {

public:

struct Result {
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
};

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
};


The caller instantiates a Decoder, then feeds a stream of data to the decoder by




  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.



The things I dislike about this interface and need help improving:




  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?











share|improve this question














I've been given the task of polishing the interface of a codec library. We're using C++17, and I can only use the standard library (i.e. no Boost). Currently, there's a Decoder class that looks roughly like this:



class Decoder : public Codec {

public:

struct Result {
vector<uint8_t>::const_iterator new_buffer_begin;
optional<Metadata> metadata;
optional<Packet> packet;
};

Result decode(vector<uint8_t>::const_iterator buffer_begin,
vector<uint8_t>::const_iterator buffer_end);

private:
// irrelevant details
};


The caller instantiates a Decoder, then feeds a stream of data to the decoder by




  1. Reading a chunk of data from a file (but there could be other sources in the future), and appending it to a vector<uint8_t>.


  2. Calling the decode function, passing the iterators for their vector.


  3. If the returned Result's new_buffer_begin is identical to the buffer_begin that was passed to decode, that means there wasn't enough data in the buffer to decode anything, and the caller should go back to step 1. Otherwise, the caller consumes the Metadata or Packet object that was decoded, and goes back to step 2, using new_buffer_begin for the next pass.



The things I dislike about this interface and need help improving:




  • Using vector<uint8_t>::const_iterator seems overly specific. Is there a more generic approach that doesn't force the caller to use vector? I was considering just using C-style interface; a uint8_t * and a length. Is there a C++ alternative that's fairly generic?


  • If there was enough data to decode something, only metadata or packet will have a value. I think std::variant or 2 callbacks (one for each type) would make this code more self-documenting. I'm not sure which is more idiomatic though. What are the pros and cons of each, and is there an even better approach?








c++ c++17 binary-data idiomatic






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 2 hours ago









splicersplicer

3,86243545




3,86243545













  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    2 hours ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    2 hours ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago



















  • Is there a C++ alternative that's fairly generic? Templates.

    – tkausl
    2 hours ago











  • typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

    – Mirko
    2 hours ago






  • 1





    I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

    – semako
    1 hour ago

















Is there a C++ alternative that's fairly generic? Templates.

– tkausl
2 hours ago





Is there a C++ alternative that's fairly generic? Templates.

– tkausl
2 hours ago













typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

– Mirko
2 hours ago





typedef vector<uint8_t>::const_iterator it_t; or using it_t= vector<uint8_t>::const_iterator; will make it cleaner.

– Mirko
2 hours ago




1




1





I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

– semako
1 hour ago





I like the callback approach, passing a consumer object with a callback for each kind of result produced. When the method return you give the guaranty that at most one callback has been called. But you could also have an async variant. The API could evolve by adding more callback to the consumer. std::variant is also good but may require the user to check which one is available (doesn't really change from two optionals).

– semako
1 hour ago












3 Answers
3






active

oldest

votes


















4














I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






share|improve this answer

































    4














    In addition to @Justin's valid suggestion of spans:




    • You might also want to consider using std::byte instead of uint8_t, so:

      Result decode(std::span<const std::byte> buffer);



    • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



      template <typename InputIt>
      Result decode(InputIt start, InputIt end) { /* etc. */ }


    • It's fishy that a Decoder inherits from a Codec rather than the other way around.


    • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.






    share|improve this answer


























    • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

      – splicer
      1 hour ago











    • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

      – einpoklum
      1 hour ago



















    3














    C++20 will have std::span, which does what you want:



        Result decode(std::span<uint8_t const> buffer);


    std::span<T> is semantically equivalent to a T* buffer, size_t size.





    In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



    If you can't use any external libraries, consider writing your own span type, else
    uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






    share|improve this answer
























      Your Answer






      StackExchange.ifUsing("editor", function () {
      StackExchange.using("externalEditor", function () {
      StackExchange.using("snippets", function () {
      StackExchange.snippets.init();
      });
      });
      }, "code-snippets");

      StackExchange.ready(function() {
      var channelOptions = {
      tags: "".split(" "),
      id: "1"
      };
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function() {
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled) {
      StackExchange.using("snippets", function() {
      createEditor();
      });
      }
      else {
      createEditor();
      }
      });

      function createEditor() {
      StackExchange.prepareEditor({
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: true,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: 10,
      bindNavPrevention: true,
      postfix: "",
      imageUploader: {
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      },
      onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      });


      }
      });














      draft saved

      draft discarded


















      StackExchange.ready(
      function () {
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55670315%2fhow-should-i-replace-vectoruint8-tconst-iterator-in-an-api%23new-answer', 'question_page');
      }
      );

      Post as a guest















      Required, but never shown

























      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      4














      I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



      If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



      From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



      You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






      share|improve this answer






























        4














        I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



        If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



        From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



        You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






        share|improve this answer




























          4












          4








          4







          I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



          If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



          From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



          You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.






          share|improve this answer















          I agree that mandating vector is inappropriate, and applaud your attempts to make the interface more useful.



          If decode expects a contiguous sequence of uint8_t, the tried-and-tested (and most flexible) solution is just to take a const uint8_t* and a std::size_t (or alternatively two pointers, but pointer and length is more idiomatic).



          From C++20 you can do this with one argument of type std::span<const uint8_t>. Or going back to pointers, if you really want to use modern library tools for the sake of it, you can confuse people with std::experimental::observer_ptr.



          You may also consider making decode a template that accepts any iterator pair, and (if contiguity is needed) mandates, even if only by documentation, that the iterators reflect a contiguous sequence. But making everything a template isn't always what you want, and it isn't always useful.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago

























          answered 1 hour ago









          Lightness Races in OrbitLightness Races in Orbit

          295k55479816




          295k55479816

























              4














              In addition to @Justin's valid suggestion of spans:




              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) { /* etc. */ }


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.






              share|improve this answer


























              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                1 hour ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                1 hour ago
















              4














              In addition to @Justin's valid suggestion of spans:




              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) { /* etc. */ }


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.






              share|improve this answer


























              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                1 hour ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                1 hour ago














              4












              4








              4







              In addition to @Justin's valid suggestion of spans:




              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) { /* etc. */ }


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.






              share|improve this answer















              In addition to @Justin's valid suggestion of spans:




              • You might also want to consider using std::byte instead of uint8_t, so:

                Result decode(std::span<const std::byte> buffer);



              • If you want to support decoding from containers other than raw memory, use arbitrary iterators (in C++17 and earlier) or possibly ranges (in C++20). The iterator version:



                template <typename InputIt>
                Result decode(InputIt start, InputIt end) { /* etc. */ }


              • It's fishy that a Decoder inherits from a Codec rather than the other way around.


              • The question of whether callbacks are a good choice or not is something that's difficult (for me) to answer without seeing the code. But do indeed use an std::variant to express the fact you have either a Packet or Metadata; you could also "combine" both your options if instead of callbacks you use variants' std::visit.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 1 hour ago

























              answered 1 hour ago









              einpoklumeinpoklum

              37.3k28134263




              37.3k28134263













              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                1 hour ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                1 hour ago



















              • Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

                – splicer
                1 hour ago











              • @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

                – einpoklum
                1 hour ago

















              Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

              – splicer
              1 hour ago





              Decoder and another class, Encoder, inherit from Codec because Codec provides the majority of maintained state and a bunch of shared logic. Unfortunately, I'm not allowed to share the code; just the interface. Your suggestion of using std::visit looks promising. Thanks!

              – splicer
              1 hour ago













              @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

              – einpoklum
              1 hour ago





              @splicer: In that case, consider either renaming Encoder or perhaps taking some functionality out into a namespace.

              – einpoklum
              1 hour ago











              3














              C++20 will have std::span, which does what you want:



                  Result decode(std::span<uint8_t const> buffer);


              std::span<T> is semantically equivalent to a T* buffer, size_t size.





              In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



              If you can't use any external libraries, consider writing your own span type, else
              uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






              share|improve this answer




























                3














                C++20 will have std::span, which does what you want:



                    Result decode(std::span<uint8_t const> buffer);


                std::span<T> is semantically equivalent to a T* buffer, size_t size.





                In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                If you can't use any external libraries, consider writing your own span type, else
                uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                share|improve this answer


























                  3












                  3








                  3







                  C++20 will have std::span, which does what you want:



                      Result decode(std::span<uint8_t const> buffer);


                  std::span<T> is semantically equivalent to a T* buffer, size_t size.





                  In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                  If you can't use any external libraries, consider writing your own span type, else
                  uint8_t const* buffer_begin, uint8_t const* buffer_end can work.






                  share|improve this answer













                  C++20 will have std::span, which does what you want:



                      Result decode(std::span<uint8_t const> buffer);


                  std::span<T> is semantically equivalent to a T* buffer, size_t size.





                  In C++17, there are some implementations of a span type which are equivalent to std::span, such as the GSL's gsl::span. See What is a "span" and when should I use one? .



                  If you can't use any external libraries, consider writing your own span type, else
                  uint8_t const* buffer_begin, uint8_t const* buffer_end can work.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  JustinJustin

                  13.8k95899




                  13.8k95899






























                      draft saved

                      draft discarded




















































                      Thanks for contributing an answer to Stack Overflow!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid



                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function () {
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55670315%2fhow-should-i-replace-vectoruint8-tconst-iterator-in-an-api%23new-answer', 'question_page');
                      }
                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      Щит и меч (фильм) Содержание Названия серий | Сюжет |...

                      Венесуэла на летних Олимпийских играх 2000 Содержание Состав...

                      Meter-Bus Содержание Параметры шины | Стандартизация |...