Subsurf on a crown. How can I smooth some edges and keep others sharp?Subsurf modifier rounding sharp...
Does diversity provide anything that meritocracy does not?
What's the oldest plausible frozen specimen for a Jurassic Park style story-line?
Plausible reason to leave the Solar System?
What is a good reason for every spaceship to carry a weapon on board?
How do you get out of your own psychology to write characters?
What does MTU depend on?
Concatenating two int[]
The No-Straight Maze
Time-efficient matrix elements grouping and summing
Article. The word "Respect"
Can we "borrow" our answers to populate our own websites?
Website seeing my Facebook data?
Potential client has a problematic employee I can't work with
How big is a framed opening for a door relative to the finished door opening width?
If angels and devils are the same species, why would their mortal offspring appear physically different?
Could a warlock use the One with Shadows warlock invocation to turn invisible, and then move while staying invisible?
Why do neural networks need so many examples to perform?
Does Skippy chunky peanut butter contain trans fat?
What can I do to encourage my players to use their consumables?
Cat is tipping over bed-side lamps during the night
A starship is travelling at 0.9c and collides with a small rock. Will it leave a clean hole through, or will more happen?
Charging phone battery with a lower voltage, coming from a bike charger?
Can a player sacrifice a creature after declaring that creature as blocker while taking lethal damage?
hrule into tikz circle node
Subsurf on a crown. How can I smooth some edges and keep others sharp?
Subsurf modifier rounding sharp edgesAfter joining meshes they become whitemake holes with subdivision surface modifierCylinder Subdivision surface Modifier ProblemCan't smooth plane folded by ctrl+b , stil see facesHow can I smooth an object and keep the edges nicely beveled?How to subdivide and smooth top surface of wing but keep hard edgesSubdivision Surface modifier works badlymesh faces permanently highlighted?Blender how to create 2D shape with smooth and sharp edgesHow to make arc with many faces looks smooth with subdivision modifier?
$begingroup$
How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.
subdivision-surface
New contributor
$endgroup$
add a comment |
$begingroup$
How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.
subdivision-surface
New contributor
$endgroup$
$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago
1
$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.
subdivision-surface
New contributor
$endgroup$
How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.
subdivision-surface
subdivision-surface
New contributor
New contributor
edited 1 hour ago
moonboots
11.8k21021
11.8k21021
New contributor
asked 2 hours ago
Alexandra SchurAlexandra Schur
111
111
New contributor
New contributor
$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago
1
$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago
1
$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago
$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago
$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago
1
1
$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago
$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?
$endgroup$
add a comment |
$begingroup$
Here is a way to make a crown, maybe there's a simpler?
- Build a basic cube, delete its two side faces, give it a Mirror modifier.
- Drag up its central edge, add 3 vertical edge loops.
- Add some additional edge loops close to the angles so that it will sharp them later.
- Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.
- Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.
- At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).
- Move a bit your edges with GG to sharp the crest and the low of the crown.
- Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).
$endgroup$
add a comment |
$begingroup$
Another approach:
- Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.
- Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z
- Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z
- Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z
- Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.
The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Alexandra Schur is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f132867%2fsubsurf-on-a-crown-how-can-i-smooth-some-edges-and-keep-others-sharp%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?
$endgroup$
add a comment |
$begingroup$
Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?
$endgroup$
add a comment |
$begingroup$
Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?
$endgroup$
Add in more loop cuts on the subsurf mod. That should do it. I take it that smooth shading doesn't work?
answered 1 hour ago
TheCatalystTheCatalyst
292
292
add a comment |
add a comment |
$begingroup$
Here is a way to make a crown, maybe there's a simpler?
- Build a basic cube, delete its two side faces, give it a Mirror modifier.
- Drag up its central edge, add 3 vertical edge loops.
- Add some additional edge loops close to the angles so that it will sharp them later.
- Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.
- Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.
- At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).
- Move a bit your edges with GG to sharp the crest and the low of the crown.
- Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).
$endgroup$
add a comment |
$begingroup$
Here is a way to make a crown, maybe there's a simpler?
- Build a basic cube, delete its two side faces, give it a Mirror modifier.
- Drag up its central edge, add 3 vertical edge loops.
- Add some additional edge loops close to the angles so that it will sharp them later.
- Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.
- Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.
- At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).
- Move a bit your edges with GG to sharp the crest and the low of the crown.
- Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).
$endgroup$
add a comment |
$begingroup$
Here is a way to make a crown, maybe there's a simpler?
- Build a basic cube, delete its two side faces, give it a Mirror modifier.
- Drag up its central edge, add 3 vertical edge loops.
- Add some additional edge loops close to the angles so that it will sharp them later.
- Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.
- Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.
- At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).
- Move a bit your edges with GG to sharp the crest and the low of the crown.
- Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).
$endgroup$
Here is a way to make a crown, maybe there's a simpler?
- Build a basic cube, delete its two side faces, give it a Mirror modifier.
- Drag up its central edge, add 3 vertical edge loops.
- Add some additional edge loops close to the angles so that it will sharp them later.
- Give your object an Array modifier. Choose a Count of 4. Enable the Merge option.
- Give your object a Simple Deform modifier / Bend mode. Choose an Angle value of 360°. If it doesn't turn around the Z axis, apply the rotation of your object.
- At last, give your object a Subsurf modifier (and press the Smooth Shading button on the Tools panel).
- Move a bit your edges with GG to sharp the crest and the low of the crown.
- Apply the modifiers (except the Subsurf if possible), remove the doubles (where the 360° joint happens).
edited 45 mins ago
answered 1 hour ago
moonbootsmoonboots
11.8k21021
11.8k21021
add a comment |
add a comment |
$begingroup$
Another approach:
- Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.
- Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z
- Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z
- Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z
- Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.
The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)
$endgroup$
add a comment |
$begingroup$
Another approach:
- Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.
- Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z
- Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z
- Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z
- Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.
The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)
$endgroup$
add a comment |
$begingroup$
Another approach:
- Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.
- Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z
- Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z
- Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z
- Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.
The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)
$endgroup$
Another approach:
- Create a Z-scaled, subduvided UV sphere, and a capless cylinder, at the origin.
- Give the cylinder a few horizontal loops, and assign it a Srinkwrap modifier to the sphere; drag it down to a good-looking position in Z
- Select the N,S,E,W vertices on the top loop of the Cylinder, and with Proportional Edit / Linear falloff, drag the points up in Z
- Proportional off, Median Pivot Point, scale the bottom loop to 0 in Z
- Assign a Solidify modifier, with 'Crease' set to 1 for Inner, Outer, and Rim.
The crease will hold against any subdivision.. after applying the modifiers you can extrude down the cylindrical headband, etc. (You might not even need subdivision, maybe AutoSmooth will do..)
edited 33 mins ago
answered 38 mins ago
Robin BettsRobin Betts
7,6041829
7,6041829
add a comment |
add a comment |
Alexandra Schur is a new contributor. Be nice, and check out our Code of Conduct.
Alexandra Schur is a new contributor. Be nice, and check out our Code of Conduct.
Alexandra Schur is a new contributor. Be nice, and check out our Code of Conduct.
Alexandra Schur is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f132867%2fsubsurf-on-a-crown-how-can-i-smooth-some-edges-and-keep-others-sharp%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
blender.stackexchange.com/questions/63770/…
$endgroup$
– cegaton
2 hours ago
1
$begingroup$
Possible duplicate of Subsurf modifier rounding sharp edges
$endgroup$
– cegaton
2 hours ago